System Designer: Economy, Progression & Balancing
Role Description & Technical Scope
Ubisoft Entertainment Inc. is seeking a System Designer to join our Paris team to design and optimize game economy and progression systems. You will work with diverse disciplines to balance features, implement configurations, and maintain tooling for balancing and analysis.
The role emphasizes collaboration across content, level design, art, animation, and programming, with a focus on delivering high-quality systems and documentation. Office-based in Saint-Mandé with comprehensive benefits.
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Key Details
- Date Posted: 23 Oct 2026
- Location: United Kingdom
- Employment: Permanent
- Workplace: Hybrid
- Domain: Management & Opérations, Génie et Technique
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