CL

Senior Technical Designer

Cloud Imperium Games manchester Posted 19 Oct 2026 Closing: 18 Nov 2026
Permanent Hybrid Featured

Role Description & Technical Scope

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium is looking for an enthusiastic and technically minded Senior Technical Designer to work on its ever-expanding Star Citizen and Squadron42 at its UK studio located in the heart of Manchester.

About the role:

This Senior Technical Designer position is for the Core Gameplay Pillar based in Manchester. Our team designs and develops actor and gameplay focused systems used across Squadron 42 and the Star Citizen Persistent Universe.

We are at the heart of actor gameplay. Working closely with other teams across the company, we shape the core gameplay loops that set the standard across all products. By designing innovative gameplay systems, implementing creative solutions to technical challenges, and delivering engaging experiences of the highest quality, we strive to fulfil the promise this ambitious universe has to offer.

What does a Senior Technical Designer at CIG do?

Support Systems and Level Designers as well as the Design Leadership in crafting the vision, interface, and moment-to-moment gameplay.

Own the implementation, optimization, and long-term maintenance of level scripting.

Build prototypes and test levels that showcase, validate and document game features, systems, and bespoke experiences.

Bridge the gap between designers, artists, and programmers to publish high quality levels that stretch the capabilities of the engine and challenge the expectations of players.

Work closely with UI, Art, and programming teams to complete front end and in-game user interface features using modern UI/UX best practices.

What are we looking for?

Previous experience in a Technical / Systems / Gameplay design capacity.

Programming background using object-oriented languages (C#/C++ or similar) including creating tools or visual scripting nodes.

Proven ability to build scalable gameplay logic in Unreal Blueprints or similar.

A passion for problem solving and cross-disciplinary collaboration.

A positive, proactive mindset with the ability to motivate others and bring out the best in multidisciplinary teams.

A can-do mindset and a genuine drive to support the whole team by mentoring others and sharing knowledge.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

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Key Details
  • Date Posted: 19 Oct 2026
  • Location: manchester
  • Employment: Permanent
  • Workplace: Hybrid
  • Domain: Management & Operations, Engineering
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Employer Profile
CL
Cloud Imperium Games
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Enterprise technology firm or security consultancy operating across the UK digital defense ecosystem.

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